Abstract Games Issue 5 Spring 2001

There has been an excellent response to the game design competition. By the time you are reading this it will have closed, and the judges will be busy sifting through the responses and trying out the games. The winners should be announced in AG6, and some of the best games will be described in succeeding issues.
           Soon after the last issue went to press I realized that I had omitted to advise readers without access to email or the Internet to send their entries directly to me. One reader did take the initiative and forwarded his game to me anyway. I hope nobody was frustrated in submitting an entry because of this, but if anyone was: keep hold of that game and enter it in next year's competition. This is likely to be an annual event.
           On the subject of new games, there was quite a lot of positive feedback about Onyx, the new game presented in AG4. Larry Back has written an excellent follow-up article on Onyx strategy and tactics, which will be included in the next issue. I think some readers have yet to try this game because of the difficulty of drawing its unusual board design. I will be happy either to send a printout of the board by mail or to email it as a PDF attachment to anyone who is interested. We have decided to try running tournaments in Onyx and Kyoto Shogi. For more details check page 14 in this issue.
           This issue contains another new game, Anchor. The game's designer, Steven Meyers, has some other very interesting ideas that may well make an appearance in later issues.
           The Renju article is experimental. It arose because, after reading Renju World magazine, which contains plenty of references to "beautiful moves," I felt vaguely guilty about describing Renju as "an inelegant solution to the imbalance in the primitive five-in-a-row game" in AG1. Renju World's editor, Ants Soosyrv, kindly offered to write an article that would explain a beautiful move in Renju to complete beginners. I think he has succeeded admirably. The next installment in this series should be entitled "A Beautiful Move in International Checkers." If anyone has any ideas for continuing this series, please let me know.
           The next installment of Cameron Browne's Hex series was postponed for reasons of space, but it will be included in AG6. Hex fans may still get their "fix" from Larry Back's article on Hex variants in this issue. Another article that unfortunately did not make it this time was the second of the Chu Shogi columns. The column's writer, Nixon Bardsley, has been ill. I hope Chu Shogi will return in AG6.
           Please note that due to the international expansion of Paypal, we are now able to accept subscription payments by Visa and Mastercard through Paypal's secure server on the Internet. This may make it easier (and cheaper) for our international readers to pay for their subscriptions.
           Lastly, a very small point: readers may be wondering about the way that the names of games are written in this magazine. From the outset we decided to capitalize the first letter of all games because it was too awkward to distinguish between proprietary and non-proprietary games. The exception to this rule is when reference is being made to a genre of games rather than a specific game. For this reason "mancala," "chess," and so on may be written with a lower-case first letter in certain cases where they refer to whole classes of games.
           Until the next issue, happy gaming!

                                                             Kerry Handscomb

Contents

Editorial

Letters and Mini-Reviews

Game Reviews
Ricochet Robot and Hijara

Book Review
Les dames chinoises
L'awélé: jeu de stratégie africain

Anchor
Redefining Life and Death
by Kerry Handscomb

Lightning
A Connection Game from the 1890's
by Jim Polczynski

A Beautiful Move in Renju
by Ants Soosyrv

Lines of Action
Strategic Ideas - Part 4
by Claude Chaunier

Kyoto Shogi and Friends
by Michael Sandeman

Hostage Chess
Part 2 - More Games
by John Leslie

Strategy in Bao
Notation and the House
by Alex de Voogt

The Grand Chess Corner
by Tony Gardner

Three Hex Variants
by Larry Back


Select Other Issues

Issue 16 Winter 2003
Issue 15 Autumn 2003
Issue 14 Summer 2003
Issue 13 Spring 2003
Issue 12 Winter 2002
Issue 11 Autumn 2002
Issue 10 Summer 2002
Issue 9 Spring 2002
Issue 8 Winter 2001
Issue 7 Autumn 2001
Issue 6 Summer 2001
Issue 5 Spring 2001
Issue 4 Winter 2000
Issue 3 Autumn 2000
Issue 2 Summer 2000
Issue 1 Spring 2000

- email | top of page -

© Abstract Games. All Rights Reserved.
Designed & Hosted by Vkool Communications