For a recent event I was asked to bring my favorite book. I found this to be a very difficult choice.
Should I choose a classic, something by Dickens or Faulkner, or perhaps I should go with one of my beloved
science fiction or fantasy novels? I was in a dilemma. The evening before I picked up Sid Sackson's A Gamut
of Games to check something. I suddenly realized that this was my favorite book, a book that I taken with me
wherever I lived and that I must have referred to at least several times a year since I first discovered it 27
years previously when I was in my early teens. I had read a few other game books before—George F. Hervey's
Card Games was a favorite, and I loved Bruce Becker's Backgammon for Blood—but A Gamut of Games was a revelation.
I still remember that trip to the library. I remember the television show playing that evening once I returned
home and started reading Sackson's book for the first time. I remember copying out in longhand the rules to many
of the games before I had to return the book to the library.
In any case, I went along to the
gathering clutching my worn copy of A Gamut of Games. Someone had brought the complete works of Shakespeare.
Someone else had a Bible. There was even a book on fly-fishing. Then I saw somebody with the Gormenghast
novels by Mervyn Peake. "Now there's a choice!" I thought. But I remained secure in my selection. I had
my picture taken with my book, and filled out a form explaining why it was my favorite book. That was easy.
I wrote, "It's the greatest game book ever written. It changed my life."
Sadly, Sid Sackson died in November
last year after a long illness. I did not know him personally, but he touched my life. Because of his
book and also because of the many fine original games he published, surely he must have entered the
lives of a great many people he would never actually meet.
One of Sid Sackson's original games
is Focus. It introduced a stacking and movement mechanism that has since been copied in many different
games. I would like to investigate Focus in this magazine, so if any readers know something about the
strategy and tactics of Focus, please contact me.
In this issue we are proud to have
two articles written by world-class players in their respective games, Manfred Nüscheler in Nine Men's
Morris and John Vehre in Grand Chess. The latter, of course, is a game by Christian Freeling, as is
Emergo, also covered in this issue. In the next issue will see the start of a short series on another
of Christian's games, Havannah.
This issue also includes the article
on Go variants that I had promised several issues back. Of course, we have previously had other articles
about games that may be classified as Go variants, notably Anchor and Orbit, two games by Steven Meyers.
Anchor and Orbit, nevertheless, depart from the classical Go model since they do not use the concept of
liberties to define life and death. Within the next couple of issues we will return to the subject of
Go-like territorial games.
We have so far covered four games in
this magazine that originated in works of fiction. Three of them are in this issue. There are probably
many more of these "fictional games." It would be very interesting to get some reader feedback on this topic.
Although there is nothing on the Simultaneous
Moves Game Design Competition in this issue, rest assured that many entries have come in. We will start
presenting the results of the competition in AG14. From what I have seen already there are many original
ideas. It is going to be a lot of fun investigating them! In the meantime,
Happy gaming!
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Contents
Editorial
Letters
Game and Book Reviews
Interview with Andrew Looney
by Clark D. Rodeffer
Pagoda - A forgotten classic of pattern forming
by Derek Carver
Surakarta
by Kerry Handscomb
Layli Goobalay - The preferred game of the camels
by Ralf Gering
A Family for Go
by João Pedro Neto
and Bill Taylor
The Grand Chess Corner
by John Vehre
The History of 3d Chess
Part 4: Star Trek 3D Chess - Kobayashi Maru Variant
by L. Lynn Smith
Nine Men's Morris
by Manfred Nüscheler
Emergo
The final stage in the evolution of column checkers
by Christian Freeling
The Dinner Party That Time Forgot
by Connie Handscomb
Index
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