Abstract Games Issue 12 Winter 2002

This issue marks three years of Abstract Games, and we are still going strong. We have a small but enthusiastic readership from around the world—enough anyway to support a compact operation like ours—and the number of readers is still growing slowly. We won't conquer the world, but it's nice to share an interest in one of the neglected byways of human activity with a group of like souls.
           One correspondent mentioned to me recently that he was concerned there would not be enough material for us to keep going. Quite the opposite! Articles on Emergo, Bashne, Go variants, Steppe, Jetan, modern mancala games, Hex, and the rather strange Sleeping Beauty Draughts have been held off until the next issue—if they all fit! There'll be some surprises, too, so I haven't let all the cats out of the bag.
           This issue is unusual in that we have hardly returned to games that have been covered previously. Grand Chess and Unlur are the only representatives in this regard. Instead, we have devoted a lot of space to Janggi (Korean Chess). The article by Malcolm Maynard sets down the complete rules, which, as far as I can tell, have never before been given in English. Certainly the clarification of the Facing Generals Rule is nowhere else to be found in the printed literature or on the Internet. I am sure that Malcolm will return to Janggi in future issues since we are considering a column similar to Grand Chess.
           I feel it is risky giving a lot of space to this game because many Western players (and our readership is primarily North American and European) are frightened off by games using Chinese characters for their pieces. However, I am encouraged by the fact that Shogi and Xiangqi seem to be growing steadily in the West. So please don't be put off—the piece designations are really not that difficult to learn.
           I expect Malcolm will soon be writing about another of his favorite Asian chess games, Mak Ruk (Thai Chess). He is still in the process of persuading me of the merits of this game. Whenever we get together he tells me that the lack of long-range diagonal pieces makes it tactically interesting. Nearly every time I lose. But it was only when I had won a game or two of Janggi against Malcolm that I began to say, "Maybe this game has potential after all." There is hope yet for Mak Ruk!
           I am happy to see the "A Beautiful Move in...." series continue with Pente. I am not sure where to go with this series next, but we're open to suggestions. Perhaps a modern game such as Dvonn would be appropriate.
           This issue also contains the two very playable games Orbit and Vai lung thlân. The former is a new Go-like territorial game by Steve Meyers, inventor of Anchor, while the latter is a traditional Indian mancala game that seems to be in the same class as Wari in terms of strategic interest.
           "Forgotten classics" is represented in this issue by Domain. We have Steppe, Pagoda, and Universe lined up for future issues. If you have any favorite old games with interesting features or strategy you would like to share with others, then please us know.
           It is time to announce the next game design competition, in what is becoming a very successful event. Last year's winner, Unlur, is attracting a lot of attention. Unlur may well come to be recognized as a great game. I am proud that the competition has thrown up a game of this caliber. Next year's competition is based on the concept of simultaneous movement. The inventor of Unlur has said that he believes there are still completely original game concepts yet to be developed. Why not give it a try?

          

Contents

Editorial

Letters

Game and Book Reviews

Janggi - The Chess of Korea
by Malcom Maynard

The History of 3D Chess
Part Three: Through the Looking Glass
by L. Lynn Smith

The Grand Chess Corner
by Tony Gardner

Vai lung thlân - A Game of Considerable Skill
by Ralf Gering

Unequal Forces Game Design Competition
by Kerry Handscomb

Unlur
by Jorge Gomez Arrausi, Carl Johan Ragnarrson and Taral Guldahl Seierstad

Orbit - A New Game of Territory
by Steven Meyers

A Beautiful Move in Pente
by Mark Mammel and Gary Barnes

Domain - A Tile Game Related to Othello
by Larry Back

The Listmakers
by Connie Handscomb

Index


Select Other Issues

Issue 16 Winter 2003
Issue 15 Autumn 2003
Issue 14 Summer 2003
Issue 13 Spring 2003
Issue 12 Winter 2002
Issue 11 Autumn 2002
Issue 10 Summer 2002
Issue 9 Spring 2002
Issue 8 Winter 2001
Issue 7 Autumn 2001
Issue 6 Summer 2001
Issue 5 Spring 2001
Issue 4 Winter 2000
Issue 3 Autumn 2000
Issue 2 Summer 2000
Issue 1 Spring 2000

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