Abstract Games Issue 11 Autumn 2002

Sometimes this magazine comes together really easily, with the articles fitting together like the pieces of a jigsaw puzzle and errors being smoothed out of it effortlessly. Sometimes it is more difficult, and the last issue was one of those. Our fabulous copy editor was mortified. We have done our best to ensure that this issue will be better.
           Many readers liked the articles we have run about "forgotten classics" or "modern classics," so we have decided to do more of them. This issue contains a large spread about Entropy and a short piece about Phalanx. The next issue should see articles on Domain, Pagoda, and Steppe. The latter, another in the short series of abstract games published by TSR in the 1980's, has become my favorite "new" game of the last several months. It is a gem.
           Checkers variant material continues to roll in. This issue includes Lasca. The next issue will contain an article by the same writer about his fascinating Sleeping Beauty Draughts. And then we have two solid articles on Bashne that I have been waiting for the right moment to put in the magazine. We could not include any Go variants this time, but I expect to have an article on Rosette soon, and also we will be covering Orbit in some detail, a Go-like game by Steve Meyers, inventor of Anchor.
           There are two types of "serious" game players. The first type studies and plays one game exclusively, in order to get good at it. In Western countries, the quintessential game for serious study is, of course, Chess, although there are many devotees of one or another of the checkers variants. In the East, Go, Shogi, and Xiangqi are preeminent.
           The second type of game player samples many different games, and is frequently flitting around from one game to another—there is never the time to get really good at any one game. I belong firmly in the second category, although I have had periods where I have focused exclusively on Go or on Shogi or on Lines of Action. Recently, my game playing has become even more eclectic, as there is rarely the opportunity to devote more than a couple of sessions to any one game before it gets pushed out by one of the new games coming in.
           Sometimes I miss the thrill of investigating games in more depth, and reading about and applying strategies (or devising and testing new strategies if the game has no literature). Maybe I should pick three or four games to concentrate on over an extended period of time. One of these would be Onyx, which stretches before me like an ocean. Perhaps Dvonn, of recent games, would be another, although I have not played it enough to know certainly whether it really has the same quality of depth beyond depth. I thought Renju would be such a game for me, and I have tried and tried, but I cannot break into the region where it begins to make sense to me. I am sure this is a fault of mine rather than of the game, and perhaps alignment games as a whole are not for me. One of these days I will return to Lines of Action, but a few years ago I overdid it and became a little too obsessed with analysis. I haven't been able to play it much since.
           Mentalis I've always loved, and it would definitely be one of those three or four special games. But it is not really suitable for distance play, and unfortunately most of my "serious" game playing has to be via e-mail these days. Maybe Realm is another, or Steppe, or Dameo, or Entropy. Perhaps my flitting from game to game is really a quest for the ultimate game that will deliver the perfect playing experience time after time. It's a journey, like life.

          

Contents

Editorial

Letters

Game and Book Reviews

Entropy
The Eternal Struggle of Order and Chaos
by David Pritchard

Entropy Tactics
by Eric Solomon

Interview with Eric Solomon
by Clark D. Rodeffer

Phalanx
by Joe Celko

Gle'x — The Game of Triangles
by L. Lynn Smith

Kyoto Shogi
by Mike Sandeman

Trax Strategy — Part 2
by David Smith

Unequal Forces Game Design Competition
by Kerry Handscomb

The History of 3D Chess
Part Two: Kogbetliantz and Weaver
by L. Lynn Smith

The Grand Chess Corner
by Tony Gardner

Alice Chess — Part 3
by Peter Coast

Lasca
The Great Military Game
by Ralf Gering

Omweso
Uganda's National Game
by Mike Sandeman

Onyx — Analysis of a Game
by Larry Back

This Labor of Love
by Connie Handscomb

Index


Select Other Issues

Issue 16 Winter 2003
Issue 15 Autumn 2003
Issue 14 Summer 2003
Issue 13 Spring 2003
Issue 12 Winter 2002
Issue 11 Autumn 2002
Issue 10 Summer 2002
Issue 9 Spring 2002
Issue 8 Winter 2001
Issue 7 Autumn 2001
Issue 6 Summer 2001
Issue 5 Spring 2001
Issue 4 Winter 2000
Issue 3 Autumn 2000
Issue 2 Summer 2000
Issue 1 Spring 2000

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