This a magazine for people who like abstract games. Chess,
Checkers and Go are among the best-known examples of this type
of game, but there are thousands of others. They include once-popular
traditional games like Nine Men's Morris, and games like Mancala and Shogi,
which are well known in their home cultures, but largely unknown elsewhere.
In addition, a great many new games have been invented in the past hundred
years, many of them incorporating highly original ideas.
Chess players have their books, magazines and clubs, and so, too, to
a certain extent, do players of Checkers, Go and Shogi. There is no need for
another forum for players of these games. Many wonderful games exist, however,
which are given scant coverage, if any.
We will be concerned primarily in these pages with games which have been
forgotten or neglected, or games which are relatively new and therefore largely unknown.
One of the joys of this class of game is that there are opportunities to devise new strategies.
While it is interesting to study the literature of established games such as Chess or Go,
opportunities for creativity are limited -- to find anything original to say one has either to
be a genius or to devote a lifetime of study to the game.
Typically, we will introduce a game through a short series of articles. Part of the first
article in a series will deal with the rules; subsequent articles will focus more on strategy and tactics,
with knowledge of the rules assumed. The three games included in this issue are Bashne, Lines of Action and
Kyoto Shogi. Do not be concerned if none of these three especially interests you because other games will be
covered in subsequent issues.
In particular, I would like to investigate one of the more strategic Mancala
games, one of the large Chess variants, and a connecting game such as Twixt. A major determining factor of
games covered will be reader response, so if you have a particular game you would like to see written about,
please let me know.
Bashne, the old Russian game of Column Checkers, has been enjoying a revival since the mid-1980's.
There are a number of serious players in Russia, Latvia and the Ukraine, and tournaments have been held
every year in St. Petersburg. A small but fascinating literature is starting to emerge. The article in this issue is largely introductory, but in subsequent issues I intend to bring you some of this literature.
Lines of Action needs no introduction for fans of abstract games. I intend to present some of my own ideas on this game.
Not everybody will agree with what I have to say, but at the very least I hope to stimulate further discussion.
No publication on abstract games would be complete without a Chess variant. The small Shogi variant Kyoto Shogi is the
representative of that class of games in this issue. I hope that Chess players who do not know Shogi will not be put off
by the Chinese characters. Once this hurdle is overcome, a fascinating new group of games becomes available.
In addition to these articles focusing on strategy, we intend to include game and game-related reviews and news. This issue
has a review by Steve Evans of the Zillions software. I believe Zillions to be the most important new gaming concept since
Dungeons and Dragons. Although he modestly refrains to mention it in his article, Steve has already used Zillions to solve
some incredibly difficult problems in Chu Shogi which had remained unsolved for hundreds of years.
Our book review in this issue is of David Parlett's The Oxford History of Board Games, which is arguably the most
important book on abstract games since H.J.R. Murray's A History of Board Games Other Than Chess. I enjoyed playing
Trax and GIPF for the first time for the reviews in these pages. Trax has been around for some time, and maybe it is a little
late for a review, but I believe that many people are as yet unaware of this fascinatingly different game. GIPF is perhaps the
best new abstract game of the last few years, and Project GIPF ambitiously introduces a kind of "meta-game" concept.
I hope another function of this magazine will be to help revive forgotten games. I have written about one of my own all-time
favorites, Mentalis. If you know of a game that you strongly feel does not deserve to be consigned to oblivion, please contact
me. Likewise, I encourage you to send me any information about games that you think is worth printing; I would appreciate news
about tournaments, new releases, websites, and so on.
If you like what you see in these pages, please consider subscribing and tell your friends about us. A subscriber base will
help to cover costs, of course, which is the downside of a printed magazine, and just as importantly it will provide a body
of enthusiasts that will give this publication life through our efforts to respond to their needs.
I would like to extend my thanks to my game friends who encouraged, and even contributed to, this magazine. Thanks also to
my wife, Connie, without whose inspiration and support this venture would not have been realized.
Kerry Handscomb
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Contents
Editorial
Software Review Zillions of Games
by Steve Evans
Game Review Trax and GIPF
Book Review David Parlett's The Oxford History of Board Games
Bashne An Old Russian Cousin of Draughts
by Peter Michaelsen and Victor Pakhomov
Lines of Action Strategic Ideas Part 1
Games on the Internet
Chess Variants Kyoto Shogi Part 1
by Michael Sandeman
Mentalis A Forgotten Classic from the 1970's
Let's Keep Our Heads ...
Abstract Games Issue 2 Summer 2000. Available in April
This issue is slightly expanded. Along with the regular game reviews and news, some of the games from Issue 1 are
revisited in more depth. New games are also introduced, featuring Hex and Twixt, with new strategy articles.
Abstract Games Future Issues
Among the games covered in future issues will be Philosopher's Football, one of the more strategic
Mancala games, Epaminondas, and a large Chess Variant.
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